How To Make Animated Effects Inside Text Photoshop
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For Photoshop versions before than Photoshop CC, some functionality discussed in this article may be available only if you lot take Photoshop Extended. Photoshop does not accept a separate Extended offering. All features in Photoshop Extended are part of Photoshop.
Frame animation workflow
In Photoshop, y'all utilize the Timeline panel to create animation frames. Each frame represents a configuration of layers.
To create frame-based animations in Photoshop, utilise the following general workflow.
If they are not already visible, open the Timeline, and Layers panels. Make sure the Timeline console is in frame animation mode. In the middle of the Timeline console, click the downpointing pointer to choose Create Frame Animation then click the push next to the arrow.
Add together a layer or convert the background layer.
Considering a groundwork layer cannot exist animated, add a new layer or convert the groundwork layer to a regular layer. See Convert background and layers.
Add together content to your animation.
If your animation includes several objects that are animated independently, or if you lot want to change the color of an object or completely alter the content in a frame, create the objects on split up layers.
Add a frame to the Timeline panel.
Edit the layers for the selected frame.
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Plough visibility on and off for unlike layers.
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Alter the position of objects or layers to make layer content move.
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Modify layer opacity to brand content fade in or out.
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Modify the blending mode of layers.
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Add a style to layers.
Photoshop provides tools for keeping characteristics of a layer the same across frames. Encounter Unifying layer properties in blitheness frames.
Add together more frames and edit layers as needed.
The number of frames you lot can create is limited simply by the corporeality of system memory available to Photoshop.
You tin generate new frames with intermediate changes between ii existing frames in the panel using the Tween control. This is a quick way to make an object move beyond the screen or to fade in or out. See Create frames using tweening.
Set frame delay and looping options.
You can assign a delay time to each frame and specify looping and then that the animation runs in one case, a sure number of times, or continuously. See Specify a delay time in frame animations and Specify looping in frame animations.
Use the controls in the Timeline panel to play the animation as yous create it. Then use the Salve For Web control to preview the animation in your web browser.
Optimize the animation for efficient download.
There are different options for saving your frame animation:
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Save equally an animated GIF using the Save For Web command.
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Save in Photoshop (PSD) format so you tin do more work on the animation afterwards.
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Save as an prototype sequence, QuickTime motion-picture show, or equally separate files. See also Export video files or epitome sequences.
Add frames to an animation
Calculation frames is the first step in creating an animation. If you lot have an image open, the Timeline console displays the image as the first frame in a new animation. Each frame you add together starts as a duplicate of the preceding frame. Y'all and then make changes to the frame using the Layers panel.
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Make sure the Timeline panel is in frame animation way.
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Click the Duplicate Selected Frames button.
Select animation frames
Before you can work with a frame, you must select information technology as the current frame. The contents of the electric current frame appear in the document window.
In the Timeline panel, the current frame is indicated by a narrow edge (inside the shaded option highlight) around the frame thumbnail. Selected frames are indicated by a shaded highlight around the frame thumbnails.
Select ane animation frame
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Practice i of the following in the Timeline console:
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Click a frame.
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Click the Select Next Frame push button to select the next frame in the series as the current frame.
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Click the Select Previous Frame push to select the previous frame in the series as the current frame.
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Click the Select First Frame push button to select the first frame in the series every bit the current frame.
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Select multiple animation frames
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In the Timeline panel, do i of the post-obit:
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To select contiguous multiple frames, Shift-click a second frame. The second frame and all frames between the first and 2nd are added to the option.
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To select discontiguous multiple frames, Ctrl‑click (Windows) or Command-click (Mac Bone) additional frames to add those frames to the option.
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To select all frames, choose Select All Frames from the panel bill of fare.
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To deselect a frame in a multiframe selection, Ctrl-click (Windows) or Command-click (Mac OS) that frame.
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Edit animation frames
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In the Timeline panel, select ane or more frames.
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- To edit the content of objects in animation frames, use the Layers panel to modify the layers in the image that bear on that frame.
- To change the position of an object in an animation frame, select the layer containing the object in the Layers panel and drag information technology to a new position.
Yous can select and modify the position of multiple frames. Withal, if you drag multiple discontiguous frames, the frames are placed contiguously in the new position.
- To reverse the order of animation frames, choose Reverse Frames from the console carte du jour.
The frames y'all want to reverse practice not take to be contiguous; yous tin can reverse whatsoever selected frames.
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To delete selected frames, cull Delete Frame from the Timeline panel menu or click the Delete icon, then click Yes to confirm the deletion. You tin also drag the selected frame onto the Delete icon.
Unify layer properties in animation frames
The unify buttons (Unify Layer Position, Unify Layer Visibility, and Unify Layer Manner) in the Layers console decide how the changes you make to attributes in the agile animation frame apply to the other frames in the same layer. When a unify push is selected, that attribute is inverse in all the frames in the agile layer; when that button is deselected, changes use to just the active frame.
The Propagate Frame 1 pick in the Layers console also determines how the changes y'all make to attributes in the get-go frame will utilise to the other frames in the same layer. When it is selected, you can change an attribute in the first frame, and all subsequent frames in the agile layer will change in relation to the first frame (and preserve the animation yous have already created).
Unify layer properties
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In the Timeline panel, change the attribute to ane frame.
Propagate Frame 1
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In the Layers panel, select the Propagate Frame one option.
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In the Timeline panel, change the attribute for the first frame.
The inverse aspect is applied (in relation) to all subsequent frames in a layer.
You tin can likewise propagate frames by Shift-selecting any sequent grouping of frames in the layer and irresolute an attribute in whatever of the selected frames.
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Choose Animation Options from the Layers panel carte du jour, and so cull i of the post-obit:
Automatic
Displays the unify layers buttons when the Timeline panel is open.
Always Show
Displays the unify layers buttons whether the Timeline panel is open or closed.
Always Hide
Hides the unify layers buttons whether the Timeline panel is open or closed.
Copy frames with layer backdrop
To empathize what happens when you re-create and paste a frame, think of a frame as a duplicate version of an epitome with a given layer configuration. When you copy a frame, you copy the configurations of layers (including each layer's visibility setting, position, and other properties). When yous paste a frame, you apply that layer configuration to the destination frame.
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Select 1 or more frames you want to copy in the Timeline panel.
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Choose Copy Frame(s) from the panel card.
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Select a destination frame or frames in the electric current blitheness or another animation.
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Choose Paste Frame(s) from the panel menu.
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Replace Frames
Replaces the selected frames with the copied frames. No new layers are added. The properties of each existing layer in the destination frames are replaced by those of each copied layer. When you paste frames between images, new layers are added to the image; notwithstanding, only the pasted layers are visible in the destination frames (the existing layers are hidden).
Paste Over Selection
Adds the contents of the pasted frames every bit new layers in the image. When y'all paste frames into the same image, using this selection doubles the number of layers in the image. In the destination frames, the newly pasted layers are visible, and the original layers are hidden. In the non-destination frames, the newly pasted layers are hidden.
Paste Before Selection or Paste After Pick
Adds the copied frames before or after the destination frame. When yous paste frames between images, new layers are added to the image; however, only the pasted layers are visible in the new frames (the existing layers are hidden).
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(Optional) To link pasted layers in the Layers console, select Link Added Layers.
This option works only when pasting frames into another document. Select it when you plan to reposition the pasted layers equally a unit.
Create frames using tweening
The term tweening is derived from "in betweening," the traditional animation term used to describe this process. Tweening (as well called interpolating) significantly reduces the time required to create blitheness furnishings such as fading in or fading out, or moving an element across a frame. Yous can edit tweened frames individually afterwards you create them.
You use the Tween command to automatically add or modify a series of frames between two existing frames—varying the layer properties (position, opacity, or effect parameters) evenly between the new frames to create the advent of movement. For example, if y'all want to fade out a layer, gear up the opacity of the layer in the starting frame to 100%; then prepare the opacity of the aforementioned layer in the ending frame to 0%. When you tween between the two frames, the opacity of the layer is reduced evenly across the new frames.
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To apply tweening to a specific layer, select information technology in the Layers panel.
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Select a unmarried frame or multiple contiguous frames.
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If you select a single frame, you lot cull whether to tween the frame with the previous frame or the next frame.
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If you select two contiguous frames, new frames are added between the frames.
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If you select more than than two frames, existing frames between the outset and last selected frames are contradistinct past the tweening operation.
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If yous select the first and concluding frames in an animation, these frames are treated equally contiguous, and tweened frames are added after the final frame. (This tweening method is useful when the animation is set up to loop multiple times.)
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Click the Tweens push in the Timeline panel.
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Choose Tween from the panel bill of fare.
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Specify the layer or layers to be varied in the added frames:
All Layers
Varies all layers in the selected frame or frames.
Selected Layer
Varies only the currently selected layer in the selected frame or frames.
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Specify layer properties to be varied:
Position
Varies the position of the layer's content in the new frames evenly between the commencement and ending frames.
Opacity
Varies the opacity of the new frames evenly between the beginning and ending frames.
Effects
Varies the parameter settings of layer effects evenly between the beginning and ending frames.
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If y'all selected a single frame in step 2, choose where to add frames from the Tween With menu:
Next Frame
Adds frames between the selected frame and the following frame. This option is not bachelor when you select the last frame in the Timeline panel.
First Frame
Adds frames between the last frame and first frame. This pick is available only if you lot select the last frame in the Timeline panel.
Previous Frame
Adds frames between the selected frame and the preceding frame. This pick is not bachelor when you select the first frame in the Timeline panel.
Last Frame
Adds frames between the first frame and final frame. This option is available only if you select the outset frame in the Timeline panel.
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In the Frames To Add box, enter a value, or employ the Up or Down Pointer key to choose the number of frames. (This selection is non available if you selected more than two frames.)
Add a new layer for each new frame
The Create New Layer For Each New Frame command automatically adds a new layer visible in the new frame merely hidden in other frames. This option saves time when you lot are creating an blitheness that requires yous to add a new visual chemical element to each frame.
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Choose Create New Layer For Each New Frame from the Timeline panel carte.
A check mark indicates that the option is turned on.
When you create a new layer, it is visible in all blitheness frames past default.
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To show new layers but in active frames, deselect New Layers Visible In All Frames from the Timeline panel menu.
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To hibernate a layer in a specific frame, select the frame, and then hide the desired layer in the Layers panel.
Specify a filibuster time in frame animations
Yous tin can specify a delay—the fourth dimension that a frame is displayed—for unmarried frames or for multiple frames in an animation. Delay time is displayed in seconds. Fractions of a second are displayed equally decimal values. For example, one-quarter of a 2d is specified every bit .25. If you ready a delay on the electric current frame, every frame you create after that will remember and use that delay value.
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Select ane or more than frames in the Timeline panel.
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Click the Delay value below the selected frame to view the pop‑upward menu.
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Cull a value from the pop‑upwards menu. (The final value used appears at the lesser of the card.)
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Choose Other, enter a value in the Set Frame Filibuster dialog box, and click OK. If you selected multiple frames, specifying a filibuster value for one frame applies the value to all frames.
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Choose a frame disposal method
The frame disposal method specifies whether to discard the current frame earlier displaying the next frame. Y'all select a disposal method for animations that include background transparency to specify whether the current frame will exist visible through the transparent areas of the next frame.
A. Frame with groundwork transparency with Restore To Background selectionB. Frame with groundwork transparency with Practice Not Dispose selection
The Disposal Method icon indicates whether the frame is fix to Exercise Not Dispose or Dispose. (No icon appears when Disposal Method is set to Automatic.)
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Select a frame or frames for which y'all want to choose a disposal method.
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Right-click (Windows) or Command-click (Mac OS) the frame thumbnail to view the Disposal Method context menu.
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Cull a disposal method:
Automatic
Determines a disposal method for the current frame automatically, discarding the electric current frame if the next frame contains layer transparency. For about animations, the Automatic option (default) yields the desired results.
To preserve frames that include transparency, select the Automatic disposal choice when you are using the Redundant Pixel Removal optimization choice.
Practise Not Dispose
Preserves the current frame as the next frame is added to the brandish. The current frame (and preceding frames) may show through transparent areas of the next frame. Use a browser to run into an accurate preview of an animation using the Do Not Dispose option.
Dispose
Discards the current frame from the display before the adjacent frame is displayed. Only a single frame is displayed at any time (and the current frame does not announced through the transparent areas of the next frame).
Specify looping in frame animations
Yous select a looping option to specify how many times the animation sequence repeats when played.
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Click the Looping Option Choice box at the lower-left corner of the Timeline panel.
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Select a looping selection: One time, 3 Times, Forever, or Other.
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If yous selected Other, enter a value in the Set Loop Count dialog box, and click OK.
Looping options can likewise be set in the Save for Web dialog box.
Delete an unabridged animation
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Choose Delete Animation from the Timeline panel menu.
Source: https://helpx.adobe.com/photoshop/using/creating-frame-animations.html
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