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How To Make Animated Effects Inside Text Photoshop

  1. Photoshop User Guide
  2. Introduction to Photoshop
    1. Dream it. Make it.
    2. What's new in Photoshop
    3. Edit your first photograph
    4. Create documents
    5. Photoshop | Common Questions
    6. Photoshop arrangement requirements
    7. Drift presets, deportment, and settings
    8. Get to know Photoshop
  3. Photoshop and Adobe services
    1. Work with Illustrator artwork in Photoshop
    2. Substance 3D Materials for Photoshop
    3. Photoshop and Adobe Stock
    4. Utilize the Capture in-app extension in Photoshop
    5. Creative Cloud Libraries
    6. Artistic Cloud Libraries in Photoshop
    7. Use the Touch Bar with Photoshop
    8. Filigree and guides
    9. Creating deportment
    10. Disengage and history
  4. Photoshop on the iPad
    1. Photoshop on the iPad | Mutual questions
    2. Get to know the workspace
    3. Organisation requirements | Photoshop on the iPad
    4. Create, open, and export documents
    5. Add together photos
    6. Work with layers
    7. Draw and paint with brushes
    8. Brand selections and add masks
    9. Retouch your composites
    10. Work with adjustment layers
    11. Adjust the tonality of your composite with Curves
    12. Use transform operations
    13. Crop and rotate your composites
    14. Rotate, pan, zoom, and reset the canvas
    15. Work with Blazon layers
    16. Piece of work with Photoshop and Lightroom
    17. Get missing fonts in Photoshop on the iPad
    18. Japanese Text in Photoshop on the iPad
    19. Manage app settings
    20. Bear on shortcuts and gestures
    21. Keyboard shortcuts
    22. Edit your epitome size
    23. Livestream every bit you create in Photoshop on the iPad
    24. Correct imperfections with the Healing Brush
    25. Create brushes in Capture and use them in Photoshop
    26. Work with Camera Raw files
    27. Create and piece of work with Smart Objects
    28. Adjust exposure in your images with Dodge and Burn
  5. Photoshop on the spider web beta
    1. Mutual questions | Photoshop on the web beta
    2. Introduction to the workspace
    3. Arrangement requirements | Photoshop on the web beta
    4. Keyboard shortcuts | Photoshop on the spider web beta
    5. Supported file types | Photoshop on the spider web beta
    6. Open and work with cloud documents
    7. Collaborate with stakeholders
    8. Use express edits to your cloud documents
  6. Cloud documents
    1. Photoshop cloud documents | Mutual questions
    2. Photoshop cloud documents | Workflow questions
    3. Manage and piece of work with cloud documents in Photoshop
    4. Upgrade cloud storage for Photoshop
    5. Unable to create or save a cloud document
    6. Solve Photoshop deject certificate errors
    7. Collect cloud document sync logs
    8. Share access and edit your cloud documents
    9. Share files and comment in-app
  7. Workspace
    1. Workspace basics
    2. Learn faster with the Photoshop Discover Console
    3. Create documents
    4. Use the Touch Bar with Photoshop
    5. Tool galleries
    6. Performance preferences
    7. Use tools
    8. Touch gestures
    9. Touch capabilities and customizable workspaces
    10. Technology previews
    11. Metadata and notes
    12. Default keyboard shortcuts
    13. Touch capabilities and customizable workspaces
    14. Identify Photoshop images in other applications
    15. Preferences
    16. Default keyboard shortcuts
    17. Rulers
    18. Show or hide non-printing Extras
    19. Specify columns for an image
    20. Undo and history
    21. Panels and menus
    22. Place files
    23. Position elements with snapping
    24. Position with the Ruler tool
    25. Presets
    26. Customize keyboard shortcuts
    27. Grid and guides
  8. Spider web, screen, and app design
    1. Photoshop for design
    2. Artboards
    3. Device Preview
    4. Copy CSS from layers
    5. Slice spider web pages
    6. HTML options for slices
    7. Modify piece layout
    8. Piece of work with web graphics
    9. Create web photo galleries
  9. Image and color basics
    1. How to resize images
    2. Piece of work with raster and vector images
    3. Prototype size and resolution
    4. Larn images from cameras and scanners
    5. Create, open up, and import images
    6. View images
    7. Invalid JPEG Marker error | Opening images
    8. Viewing multiple images
    9. Customize color pickers and swatches
    10. High dynamic range images
    11. Friction match colors in your image
    12. Catechumen between colour modes
    13. Color modes
    14. Erase parts of an image
    15. Blending modes
    16. Choose colors
    17. Customize indexed color tables
    18. Image information
    19. Misconstrue filters are unavailable
    20. About color
    21. Color and monochrome adjustments using channels
    22. Cull colors in the Colour and Swatches panels
    23. Sample
    24. Colour mode or Epitome mode
    25. Color cast
    26. Add together a conditional mode change to an action
    27. Add swatches from HTML CSS and SVG
    28. Bit depth and preferences
  10. Layers
    1. Layer basics
    2. Nondestructive editing
    3. Create and manage layers and groups
    4. Select, grouping, and link layers
    5. Place images into frames
    6. Layer opacity and blending
    7. Mask layers
    8. Utilize Smart Filters
    9. Layer comps
    10. Move, stack, and lock layers
    11. Mask layers with vector masks
    12. Manage layers and groups
    13. Layer furnishings and styles
    14. Edit layer masks
    15. Extract assets
    16. Reveal layers with clipping masks
    17. Generate epitome assets from layers
    18. Piece of work with Smart Objects
    19. Blending modes
    20. Combine multiple images into a group portrait
    21. Combine images with Car-Blend Layers
    22. Align and distribute layers
    23. Copy CSS from layers
    24. Load selections from a layer or layer mask's boundaries
    25. Knockout to reveal content from other layers
    26. Layer
    27. Flattening
    28. Composite
    29. Background
  11. Selections
    1. Select and Mask workspace
    2. Make quick selections
    3. Go started with selections
    4. Select with the marquee tools
    5. Select with the lasso tools
    6. Select a color range in an image
    7. Suit pixel selections
    8. Catechumen between paths and selection borders
    9. Channel basics
    10. Move, re-create, and delete selected pixels
    11. Create a temporary quick mask
    12. Relieve selections and alpha channel masks
    13. Select the paradigm areas in focus
    14. Indistinguishable, split, and merge channels
    15. Channel calculations
    16. Option
    17. Bounding box
  12. Image adjustments
    1. Perspective warp
    2. Reduce camera shake blurring
    3. Healing brush examples
    4. Export color lookup tables
    5. Suit image sharpness and blur
    6. Understand colour adjustments
    7. Use a Brightness/Contrast adjustment
    8. Adapt shadow and highlight detail
    9. Levels adjustment
    10. Adjust hue and saturation
    11. Adjust vibrance
    12. Adjust color saturation in paradigm areas
    13. Make quick tonal adjustments
    14. Apply special colour effects to images
    15. Raise your paradigm with colour balance adjustments
    16. High dynamic range images
    17. View histograms and pixel values
    18. Match colors in your paradigm
    19. How to crop and straighten photos
    20. Catechumen a color prototype to black and white
    21. Adjustment and fill layers
    22. Curves aligning
    23. Blending modes
    24. Target images for press
    25. Adjust color and tone with Levels and Curves eyedroppers
    26. Adjust HDR exposure and toning
    27. Filter
    28. Blur
    29. Dodge or burn epitome areas
    30. Make selective colour adjustments
    31. Replace object colors
  13. Adobe Photographic camera Raw
    1. Photographic camera Raw organization requirements
    2. What's new in Camera Raw
    3. Introduction to Camera Raw
    4. Create panoramas
    5. Supported lenses
    6. Vignette, grain, and dehaze effects in Camera Raw
    7. Default keyboard shortcuts
    8. Automatic perspective correction in Photographic camera Raw
    9. How to brand non-destructive edits in Photographic camera Raw
    10. Radial Filter in Camera Raw
    11. Manage Camera Raw settings
    12. Open up, process, and save images in Camera Raw
    13. Repair images with the Enhanced Spot Removal tool in Photographic camera Raw
    14. Rotate, crop, and adjust images
    15. Adjust color rendering in Photographic camera Raw
    16. Feature summary | Adobe Camera Raw | 2018 releases
    17. New features summary
    18. Process versions in Camera Raw
    19. Brand local adjustments in Camera Raw
  14. Image repair and restoration
    1. Remove objects from your photos with Content-Aware Fill
    2. Content-Aware Patch and Move
    3. Retouch and repair photos
    4. Correct prototype distortion and noise
    5. Basic troubleshooting steps to prepare near issues
  15. Image transformations
    1. Transform objects
    2. Adjust crop, rotation, and sail size
    3. How to ingather and straighten photos
    4. Create and edit panoramic images
    5. Warp images, shapes, and paths
    6. Vanishing Point
    7. Utilize the Liquify filter
    8. Content-aware scaling
    9. Transform images, shapes, and paths
    10. Warp
    11. Transform
    12. Panorama
  16. Cartoon and painting
    1. Paint symmetrical patterns
    2. Describe rectangles and modify stroke options
    3. About drawing
    4. Describe and edit shapes
    5. Painting tools
    6. Create and modify brushes
    7. Blending modes
    8. Add together color to paths
    9. Edit paths
    10. Paint with the Mixer Brush
    11. Brush presets
    12. Gradients
    13. Slope interpolation
    14. Fill and stroke selections, layers, and paths
    15. Draw with the Pen tools
    16. Create patterns
    17. Generate a pattern using the Pattern Maker
    18. Manage paths
    19. Manage pattern libraries and presets
    20. Draw or paint with a graphics tablet
    21. Create textured brushes
    22. Add together dynamic elements to brushes
    23. Gradient
    24. Paint stylized strokes with the Art History Brush
    25. Pigment with a pattern
    26. Sync presets on multiple devices
  17. Text
    1. Work with OpenType SVG fonts
    2. Format characters
    3. Format paragraphs
    4. How to create type effects
    5. Edit text
    6. Line and character spacing
    7. Arabic and Hebrew blazon
    8. Fonts
    9. Troubleshoot fonts
    10. Asian blazon
    11. Create type
    12. Text Engine mistake using Type tool in Photoshop | Windows 8
    13. World-Set up composer for Asian Scripts
    14. How to add and edit the text in Photoshop
  18. Video and animation
    1. Video editing in Photoshop
    2. Edit video and animation layers
    3. Video and animation overview
    4. Preview video and animations
    5. Paint frames in video layers
    6. Import video files and image sequences
    7. Create frame animations
    8. Creative Cloud 3D Animation (Preview)
    9. Create timeline animations
    10. Create images for video
  19. Filters and effects
    1. Use the Liquify filter
    2. Utilize the Blur Gallery
    3. Filter basics
    4. Filter furnishings reference
    5. Add Lighting Effects
    6. Use the Adaptive Broad Angle filter
    7. Employ the Oil Paint filter
    8. Layer effects and styles
    9. Utilise specific filters
    10. Smudge image areas
  20. Saving and exporting
    1. Relieve your files in Photoshop
    2. Consign your files in Photoshop
    3. Supported file formats
    4. Save files in graphics formats
    5. Move designs between Photoshop and Illustrator
    6. Save and consign video and animations
    7. Relieve PDF files
    8. Digimarc copyright protection
  21. Printing
    1. Print 3D objects
    2. Print from Photoshop
    3. Impress with color management
    4. Contact Sheets and PDF Presentations
    5. Print photos in a picture show package layout
    6. Impress spot colors
    7. Duotones
    8. Print images to a commercial printing press
    9. Improve colour prints from Photoshop
    10. Troubleshoot printing problems | Photoshop
  22. Automation
    1. Creating actions
    2. Create data-driven graphics
    3. Scripting
    4. Procedure a batch of files
    5. Play and manage actions
    6. Add conditional actions
    7. Nigh deportment and the Deportment panel
    8. Record tools in actions
    9. Add together a conditional mode change to an action
    10. Photoshop UI toolkit for plug-ins and scripts
  23. Color Management
    1. Understanding color management
    2. Keeping colors consistent
    3. Color settings
    4. Work with color profiles
    5. Color-managing documents for online viewing
    6. Colour-managing documents when printing
    7. Color-managing imported images
    8. Proofing colors
  24. Content actuality
    1. Learn near content credentials
    2. Identity and provenance for NFTs
    3. Connect accounts for creative attribution
  25. 3D and technical imaging
    1. Photoshop 3D | Common questions effectually discontinued 3D features
    2. Artistic Cloud 3D Blitheness (Preview)
    3. Print 3D objects
    4. 3D painting
    5. 3D panel enhancements | Photoshop
    6. Essential 3D concepts and tools
    7. 3D rendering and saving
    8. Create 3D objects and animations
    9. Image stacks
    10. 3D workflow
    11. Measurement
    12. DICOM files
    13. Photoshop and MATLAB
    14. Count objects in an epitome
    15. Combine and convert 3D objects
    16. 3D texture editing
    17. Adjust HDR exposure and toning
    18. 3D panel settings

For Photoshop versions before than Photoshop CC, some functionality discussed in this article may be available only if you lot take Photoshop Extended. Photoshop does not accept a separate Extended offering. All features in Photoshop Extended are part of Photoshop.

Frame animation workflow

In Photoshop, y'all utilize the Timeline panel to create animation frames. Each frame represents a configuration of layers.

Photoshop Frame animation workflow

Analogy of an blitheness. The unicycle image is on its own layer; the position of the layer changes in each frame of the animation.

To create frame-based animations in Photoshop, utilise the following general workflow.

If they are not already visible, open the Timeline, and Layers panels. Make sure the Timeline console is in frame animation mode. In the middle of the Timeline console, click the downpointing pointer to choose Create Frame Animation then click the push next to the arrow.

Add together a layer or convert the background layer.

Considering a groundwork layer cannot exist animated, add a new layer or convert the groundwork layer to a regular layer. See Convert background and layers.

Add together content to your animation.

If your animation includes several objects that are animated independently, or if you lot want to change the color of an object or completely alter the content in a frame, create the objects on split up layers.

Add a frame to the Timeline panel.

Edit the layers for the selected frame.

  • Plough visibility on and off for unlike layers.

  • Alter the position of objects or layers to make layer content move.

  • Modify layer opacity to brand content fade in or out.

  • Modify the blending mode of layers.

  • Add a style to layers.

    Photoshop provides tools for keeping characteristics of a layer the same across frames. Encounter Unifying layer properties in blitheness frames.

Add together more frames and edit layers as needed.

The number of frames you lot can create is limited simply by the corporeality of system memory available to Photoshop.

You tin generate new frames with intermediate changes between ii existing frames in the panel using the Tween control. This is a quick way to make an object move beyond the screen or to fade in or out. See Create frames using tweening.

Set frame delay and looping options.

You can assign a delay time to each frame and specify looping and then that the animation runs in one case, a sure number of times, or continuously. See Specify a delay time in frame animations and Specify looping in frame animations.

Use the controls in the Timeline panel to play the animation as yous create it. Then use the Salve For Web control to preview the animation in your web browser.

Optimize the animation for efficient download.

There are different options for saving your frame animation:

  • Save equally an animated GIF using the Save For Web command.

  • Save in Photoshop (PSD) format so you tin do more work on the animation afterwards.

  • Save as an prototype sequence, QuickTime motion-picture show, or equally separate files. See also Export video files or epitome sequences.

Add frames to an animation

Calculation frames is the first step in creating an animation. If you lot have an image open, the Timeline console displays the image as the first frame in a new animation. Each frame you add together starts as a duplicate of the preceding frame. Y'all and then make changes to the frame using the Layers panel.

  1. Make sure the Timeline panel is in frame animation way.

  2. Click the Duplicate Selected Frames button.

Select animation frames

Before you can work with a frame, you must select information technology as the current frame. The contents of the electric current frame appear in the document window.

In the Timeline panel, the current frame is indicated by a narrow edge (inside the shaded option highlight) around the frame thumbnail. Selected frames are indicated by a shaded highlight around the frame thumbnails.

Select ane animation frame

  1. Practice i of the following in the Timeline console:

    • Click a frame.

    • Click the Select Next Frame push button to select the next frame in the series as the current frame.

    • Click the Select Previous Frame push to select the previous frame in the series as the current frame.

    • Click the Select First Frame push button to select the first frame in the series every bit the current frame.

Select multiple animation frames

  1. In the Timeline panel, do i of the post-obit:

    • To select contiguous multiple frames, Shift-click a second frame. The second frame and all frames between the first and 2nd are added to the option.

    • To select discontiguous multiple frames, Ctrl‑click (Windows) or Command-click (Mac Bone) additional frames to add those frames to the option.

    • To select all frames, choose Select All Frames from the panel bill of fare.

    • To deselect a frame in a multiframe selection, Ctrl-click (Windows) or Command-click (Mac OS) that frame.

Edit animation frames

  1. In the Timeline panel, select ane or more frames.

    • To edit the content of objects in animation frames, use the Layers panel to modify the layers in the image that bear on that frame.
    • To change the position of an object in an animation frame, select the layer containing the object in the Layers panel and drag information technology to a new position.

    Yous can select and modify the position of multiple frames. Withal, if you drag multiple discontiguous frames, the frames are placed contiguously in the new position.

    • To reverse the order of animation frames, choose Reverse Frames from the console carte du jour.

    The frames y'all want to reverse practice not take to be contiguous; yous tin can reverse whatsoever selected frames.

    • To delete selected frames, cull Delete Frame from the Timeline panel menu or click the Delete icon, then click Yes to confirm the deletion. You tin also drag the selected frame onto the Delete icon.

Unify layer properties in animation frames

The unify buttons (Unify Layer Position, Unify Layer Visibility, and Unify Layer Manner) in the Layers console decide how the changes you make to attributes in the agile animation frame apply to the other frames in the same layer. When a unify push is selected, that attribute is inverse in all the frames in the agile layer; when that button is deselected, changes use to just the active frame.

The Propagate Frame 1 pick in the Layers console also determines how the changes y'all make to attributes in the get-go frame will utilise to the other frames in the same layer. When it is selected, you can change an attribute in the first frame, and all subsequent frames in the agile layer will change in relation to the first frame (and preserve the animation yous have already created).

Unify layer properties

  1. In the Timeline panel, change the attribute to ane frame.

Propagate Frame 1

  1. In the Layers panel, select the Propagate Frame one option.

  2. In the Timeline panel, change the attribute for the first frame.

    The inverse aspect is applied (in relation) to all subsequent frames in a layer.

You tin can likewise propagate frames by Shift-selecting any sequent grouping of frames in the layer and irresolute an attribute in whatever of the selected frames.

  1. Choose Animation Options from the Layers panel carte du jour, and so cull i of the post-obit:

    Automatic

    Displays the unify layers buttons when the Timeline panel is open.

    Always Show

    Displays the unify layers buttons whether the Timeline panel is open or closed.

    Always Hide

    Hides the unify layers buttons whether the Timeline panel is open or closed.

Copy frames with layer backdrop

To empathize what happens when you re-create and paste a frame, think of a frame as a duplicate version of an epitome with a given layer configuration. When you copy a frame, you copy the configurations of layers (including each layer's visibility setting, position, and other properties). When yous paste a frame, you apply that layer configuration to the destination frame.

  1. Select 1 or more frames you want to copy in the Timeline panel.

  2. Choose Copy Frame(s) from the panel card.

  3. Select a destination frame or frames in the electric current blitheness or another animation.

  4. Choose Paste Frame(s) from the panel menu.

  5. Replace Frames

    Replaces the selected frames with the copied frames. No new layers are added. The properties of each existing layer in the destination frames are replaced by those of each copied layer. When you paste frames between images, new layers are added to the image; notwithstanding, only the pasted layers are visible in the destination frames (the existing layers are hidden).

    Paste Over Selection

    Adds the contents of the pasted frames every bit new layers in the image. When y'all paste frames into the same image, using this selection doubles the number of layers in the image. In the destination frames, the newly pasted layers are visible, and the original layers are hidden. In the non-destination frames, the newly pasted layers are hidden.

    Paste Before Selection or Paste After Pick

    Adds the copied frames before or after the destination frame. When yous paste frames between images, new layers are added to the image; however, only the pasted layers are visible in the new frames (the existing layers are hidden).

  6. (Optional) To link pasted layers in the Layers console, select Link Added Layers.

    This option works only when pasting frames into another document. Select it when you plan to reposition the pasted layers equally a unit.

Create frames using tweening

The term tweening is derived from "in betweening," the traditional animation term used to describe this process. Tweening (as well called interpolating) significantly reduces the time required to create blitheness furnishings such as fading in or fading out, or moving an element across a frame. Yous can edit tweened frames individually afterwards you create them.

You use the Tween command to automatically add or modify a series of frames between two existing frames—varying the layer properties (position, opacity, or effect parameters) evenly between the new frames to create the advent of movement. For example, if y'all want to fade out a layer, gear up the opacity of the layer in the starting frame to 100%; then prepare the opacity of the aforementioned layer in the ending frame to 0%. When you tween between the two frames, the opacity of the layer is reduced evenly across the new frames.

Photoshop create frames using tweening

Using tweening to animate text position
  1. To apply tweening to a specific layer, select information technology in the Layers panel.

  2. Select a unmarried frame or multiple contiguous frames.

    • If you select a single frame, you lot cull whether to tween the frame with the previous frame or the next frame.

    • If you select two contiguous frames, new frames are added between the frames.

    • If you select more than than two frames, existing frames between the outset and last selected frames are contradistinct past the tweening operation.

    • If yous select the first and concluding frames in an animation, these frames are treated equally contiguous, and tweened frames are added after the final frame. (This tweening method is useful when the animation is set up to loop multiple times.)

    • Click the Tweens push in the Timeline panel.

    • Choose Tween from the panel bill of fare.

  3. Specify the layer or layers to be varied in the added frames:

    All Layers

    Varies all layers in the selected frame or frames.

    Selected Layer

    Varies only the currently selected layer in the selected frame or frames.

  4. Specify layer properties to be varied:

    Position

    Varies the position of the layer's content in the new frames evenly between the commencement and ending frames.

    Opacity

    Varies the opacity of the new frames evenly between the beginning and ending frames.

    Effects

    Varies the parameter settings of layer effects evenly between the beginning and ending frames.

  5. If y'all selected a single frame in step 2, choose where to add frames from the Tween With menu:

    Next Frame

    Adds frames between the selected frame and the following frame. This option is not bachelor when you select the last frame in the Timeline panel.

    First Frame

    Adds frames between the last frame and first frame. This pick is available only if you lot select the last frame in the Timeline panel.

    Previous Frame

    Adds frames between the selected frame and the preceding frame. This pick is not bachelor when you select the first frame in the Timeline panel.

    Last Frame

    Adds frames between the first frame and final frame. This option is available only if you select the outset frame in the Timeline panel.

  6. In the Frames To Add box, enter a value, or employ the Up or Down Pointer key to choose the number of frames. (This selection is non available if you selected more than two frames.)

Add a new layer for each new frame

The Create New Layer For Each New Frame command automatically adds a new layer visible in the new frame merely hidden in other frames. This option saves time when you lot are creating an blitheness that requires yous to add a new visual chemical element to each frame.

  1. Choose Create New Layer For Each New Frame from the Timeline panel carte.

    A check mark indicates that the option is turned on.

When you create a new layer, it is visible in all blitheness frames past default.

  • To show new layers but in active frames, deselect New Layers Visible In All Frames from the Timeline panel menu.

  • To hibernate a layer in a specific frame, select the frame, and then hide the desired layer in the Layers panel.

Specify a filibuster time in frame animations

Yous tin can specify a delay—the fourth dimension that a frame is displayed—for unmarried frames or for multiple frames in an animation. Delay time is displayed in seconds. Fractions of a second are displayed equally decimal values. For example, one-quarter of a 2d is specified every bit .25. If you ready a delay on the electric current frame, every frame you create after that will remember and use that delay value.

  1. Select ane or more than frames in the Timeline panel.

  2. Click the Delay value below the selected frame to view the pop‑upward menu.

    • Cull a value from the pop‑upwards menu. (The final value used appears at the lesser of the card.)

    • Choose Other, enter a value in the Set Frame Filibuster dialog box, and click OK. If you selected multiple frames, specifying a filibuster value for one frame applies the value to all frames.

Choose a frame disposal method

The frame disposal method specifies whether to discard the current frame earlier displaying the next frame. Y'all select a disposal method for animations that include background transparency to specify whether the current frame will exist visible through the transparent areas of the next frame.

Photoshop Frame disposal methods

Frame disposal methods

A. Frame with groundwork transparency with Restore To Background selectionB. Frame with groundwork transparency with Practice Not Dispose selection

The Disposal Method icon indicates whether the frame is fix to Exercise Not Dispose or Dispose. (No icon appears when Disposal Method is set to Automatic.)

  1. Select a frame or frames for which y'all want to choose a disposal method.

  2. Right-click (Windows) or Command-click (Mac OS) the frame thumbnail to view the Disposal Method context menu.

  3. Cull a disposal method:

    Automatic

    Determines a disposal method for the current frame automatically, discarding the electric current frame if the next frame contains layer transparency. For about animations, the Automatic option (default) yields the desired results.

    To preserve frames that include transparency, select the Automatic disposal choice when you are using the Redundant Pixel Removal optimization choice.

    Practise Not Dispose

    Preserves the current frame as the next frame is added to the brandish. The current frame (and preceding frames) may show through transparent areas of the next frame. Use a browser to run into an accurate preview of an animation using the Do Not Dispose option.

    Dispose

    Discards the current frame from the display before the adjacent frame is displayed. Only a single frame is displayed at any time (and the current frame does not announced through the transparent areas of the next frame).

Specify looping in frame animations

Yous select a looping option to specify how many times the animation sequence repeats when played.

  1. Click the Looping Option Choice box at the lower-left corner of the Timeline panel.

  2. Select a looping selection: One time, 3 Times, Forever, or Other.

  3. If yous selected Other, enter a value in the Set Loop Count dialog box, and click OK.

    Looping options can likewise be set in the Save for Web dialog box.

Delete an unabridged animation

  1. Choose Delete Animation from the Timeline panel menu.

Source: https://helpx.adobe.com/photoshop/using/creating-frame-animations.html

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